Category Archives: Inspiration

Layout

Figuring out how the application should look – here are some of the maps that inspires me.

Layout

Figuring out how the application should look – here are some of the maps that inspires me.

New York Times’s multimedia feature “Snow Fall”

“Snow Fall” is the future of online journalism because of this: FLOW  It’s introducing us to photos, videos and visualizations when we’re ready and according to where we are in the text. The structure makes sure we don’t have to

New York Times’s multimedia feature “Snow Fall”

“Snow Fall” is the future of online journalism because of this: FLOW  It’s introducing us to photos, videos and visualizations when we’re ready and according to where we are in the text. The structure makes sure we don’t have to

Blakey and Scotese

Dr. Ronald Blakey, Professor Emeritus NAU Geology, has been working on creating paleogeographic (the geography of the ancient Earth) maps for nearly 20 years. His maps are made by plotting data and interpretations from the geologic literature and then painting

Blakey and Scotese

Dr. Ronald Blakey, Professor Emeritus NAU Geology, has been working on creating paleogeographic (the geography of the ancient Earth) maps for nearly 20 years. His maps are made by plotting data and interpretations from the geologic literature and then painting

Ben Shneiderman’s “Eight Golden Rules of Interface Design”

Something to live by: Ben Shneiderman’s “Eight Golden Rules of Interface Design” These rules were obtained from the text “Designing the User Interface” by Ben Shneiderman. Shneiderman proposed this collection of principles that are derived heuristically from experience and applicable in

Ben Shneiderman’s “Eight Golden Rules of Interface Design”

Something to live by: Ben Shneiderman’s “Eight Golden Rules of Interface Design” These rules were obtained from the text “Designing the User Interface” by Ben Shneiderman. Shneiderman proposed this collection of principles that are derived heuristically from experience and applicable in

Stephen Few: Sometimes Less Really Is Less

Necessary complexity — that which is meaningful and relevant to the task at hand — is useful and should therefore never be eliminated or even reduced. Instead, it should be managed. When presenting information, we manage complexity by finding the

Stephen Few: Sometimes Less Really Is Less

Necessary complexity — that which is meaningful and relevant to the task at hand — is useful and should therefore never be eliminated or even reduced. Instead, it should be managed. When presenting information, we manage complexity by finding the

Gamification

Diakopoulos’ Salubrious Nation project is an educational interactive using gamification in order to engage viewers. Robert Kosara has written an interesting critique of the game that can be found here. Also have a look at this interesting presentation on gamification called Meaningful Play by

Gamification

Diakopoulos’ Salubrious Nation project is an educational interactive using gamification in order to engage viewers. Robert Kosara has written an interesting critique of the game that can be found here. Also have a look at this interesting presentation on gamification called Meaningful Play by

Old school

In these days when you study information design, you get pretty tired of the looks of computer-generated visualizations. Everything is vectorized and so fresh and so clean. That’s why this watercolor map tile set made by Stamen Design is long-awaited

Old school

In these days when you study information design, you get pretty tired of the looks of computer-generated visualizations. Everything is vectorized and so fresh and so clean. That’s why this watercolor map tile set made by Stamen Design is long-awaited